Part I — Introduction

A reality check into how inventive enough we are to sustain the unforeseen modern-day challenges.


Gamification 101

Insights from gamification projects done for a product based tech startup (TravelTriangle.com) combined with my learnings from 10+years of audio-visual storytelling experiences.

Cover image with GAMIFICATION 101 written on it. (A picture of human hand rolling some dies on the table)
Photograph by hidde schalm


BYJU’S Classes’ zero-to-one design journey through an anthology of 7 tales

Memoirs of creating a brand new EdTech Product during the crisis of 2020–21 and a myriad of unforeseen events. (The makeshift Home Office in the middle of a small island-town by the Arabian Sea added a distinct flavour to the whole remote work experience)

A close up shot of waves in deep blue colour with sun shining on it. A title written on them says “A treasure hunt through uncharted waters (an anthology of seven tales)”
Image courtesy: Viktor Jakovlev

Tale 1 of 7

ROUGH SEAS AND STRONG WINDS OF MARCH 2020


MODERN-DAY SCAMS: AN OPINION ESSAY

There are people and organisations taking advantage of young people by promising ultimate success, wealth, or fame to them by glorifying failures as mandatory steps towards success. Such chronic positivity would trick the vulnerable into the vicious circle of pursuing unrealistically ambitious dreams forever. What is it, if it is not a scam?

Image Courtesy: Nadine Shaabana



An opinion essay

How to hire product designers wisely. (a beginner’s cheat sheet for understanding the contrasting competency areas within the field)

A visualisation of the four quadrants in an abstract form
Illustrated by Fazal Thanveer


Part III

The dual nature of THINKING and the untapped potential of the human brain.


Systems Design

A step by step method which recommends the best possible destinations to boost the confidence of the user


5+3 Day design sprint for enhancing user experience.

Challenge:

Convegenius is an EdTech social enterprise focused on closing the gap in educational achievement for children and youth in India. In order to bridge the gap in learning in children from lower-income areas, the leadership of the organization came up with an experimental idea to create brick and mortar learning…


Rendered in Maya for an animated short

Dhaneesh Jameson

Experience Design Producer

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