Gamification 101

Insights from gamification projects done for a product based tech startup ( combined with my learnings from 10+years of audio-visual storytelling experiences.

Cover image with GAMIFICATION 101 written on it. (A picture of human hand rolling some dies on the table)
Photograph by hidde schalm

BYJU’S Classes’ zero-to-one design journey through an anthology of 7 tales

Memoirs of creating a brand new EdTech Product during the crisis of 2020–21 and a myriad of unforeseen events. (The makeshift Home Office in the middle of a small island-town by the Arabian Sea added a distinct flavour to the whole remote work experience)

A close up shot of waves in deep blue colour with sun shining on it. A title written on them says “A treasure hunt through uncharted waters (an anthology of seven tales)”
Image courtesy: Viktor Jakovlev

Tale 1 of 7



There are people and organisations taking advantage of young people by promising ultimate success, wealth, or fame to them by glorifying failures as mandatory steps towards success. Such chronic positivity would trick the vulnerable into the vicious circle of pursuing unrealistically ambitious dreams forever. What is it, if it is not a scam?

Image Courtesy: Nadine Shaabana

Framework, Design hiring

How to hire product designers wisely. (a beginner’s cheat sheet for understanding the contrasting competency areas within the field)

A visualisation of the four quadrants in an abstract form
Illustrated by Fazal Thanveer

Part III

The dual nature of THINKING and the untapped potential of the human brain.

Systems Design

A step by step method which recommends the best possible destinations to boost the confidence of the user

Dhaneesh Jameson

Experience Design Producer

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